![]() Most missions have you infiltrating a location, killing everyone in sight (in fact, it's close to impossible not to kill everyone), recovering drugs, and completing one or two other added objectives. I don't really know because I've never been one. The game's missions are pretty linear and, at times, a little repetitive, but that may be the world of an undercover narcotics agent. It's unclear if it's the PSP or the game, but it's annoying because you use more bullets than you should have to. Also, the shot placement, which is controlled by the little not-so-analogue nub, is way off. Otherwise, you'd be bullet-hole-ridden rotting meat in the sweltering Miami sun. This is slightly countered by the fact that you can use a cover button to hide behind objects. ![]() When lining up a shot you must stop in your tracks, which couldn't be more unrealistic. Yes, you're dealing with PSP controls here, but it is heinous that you can't move and shoot at the same time. Overall, however, the graphics are pretty spot on.Ī more egregious problem is the game's movement and shooting capabilities. There are some snags, such as the repetitive and unrelenting shouting of enemies, which really makes you want to shoot them, and how the lighting in some levels can make it hard to see enemies or your weapon's laser sight. ![]() You even get the quintessential "Miami Vice" experience when you drive a speedboat around a sun-bleached waterfront. The locales you'll visit include a neon-drenched nightclub and a trailer park-turned-meth factory. Instead, the game's creators seemed to have focused on the graphics, which are quite good for PSP. There are a few surprises that go on during cut-scenes, but the storyline isn't going to win any Oscars. Throughout the game you take down cartels dealing in weed, meth and, the '80s favorite, coke. To determine your reputation rating at the end of each level, the game factors everything from the weapons you used to the clothes you wore (which seems extremely stupid), and the number of first-aid kits you used. Then you can begin to climb up the drug food chain, gaining street credibility through a reputation system that rewards you for acting like a badass. You start the opening level by saving an informant from a vengeful drug dealer.
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